![]() I normally don't take requests, but if I get thinking on something, don't be surprised if it comes up anywayĪnyway, that covers the basics.Would it still be considered "trade", if main character and 3rd generation "truck-driver", Jack, exchanges his sexual favors for stuff with the giant women? Or has the author "whored-out" the main character already?īecause it's a "trucking" theme, the author actually considers using the truck to travel to the different worlds, the thing is Teleportation/Portals 101 usually say that the "heavier the load (weight of the people and things that travel) the heavier the magic/crystals/mana/energy costs. My character design style trends toward 'evergreen', focussing on what the character in question can do regularly than all of their assorted one-off tricks or greatest hitsĤ. We've had enough of them and their alt-right spawn in real life these past few years, that I'm no longer comfortable writing them up.ģ. ![]() I typically aim for ready-to-play builds, built to the game's default allotment of 150 points at power level 10, suitable for pregen player characters, for example.Ģ. ![]() I'll include a plain text listing in my next post for posterity, however, but for now, I'd like to preface things with some of my build philosophyġ. ![]() Now, in the past, I've opened this thread with an index, but unfortunately the editing window and word count per post are insufficient, and more regretfully, I've never gotten around to filing a proper index on the wiki, so you'll have to search page by page, I'm afraid. Welcome friends, to the second iteration of Kreuz Control, the thread where I post character conversions and writeups from across geek media (and OCs based on neat art I find) for use in Mutants & Masterminds third edition.įor what has come before, please consult my First thread, located on this very forum. ![]()
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