![]() When you do knock an opponent down, the opposing dragon cannot be hurt as it struggles back to its feet. The opponents block a lot, so there are plenty of times where you're just wailing on shielded opponents and waiting for them to open up and let your attacks land. I found that just mashing one button relentlessly won most fights for me, but it's a slow and boring process. You take your dragon into an arena, there's another dragon across from you, and you brawl. Sadly, that lack of interest carries over to the real fights as well. Once I got my first dragon beefed up, I dreaded having to take one of my younger pups back to the dojo to repeat the same brain dead lessons. I fudged up these combo lessons a bunch of times because the game wasn't reading my second button tap in a four-button move. For some reason, there are timing issues with these combos as well. It's teaching you a few combos and making you repeat them over and over again on an opponent who rarely fights back. All of that might be interesting if it wasn't for a couple of things. ![]() Bringing up a dragon's experience level makes him tougher and more capable of dominating in the one-on-one fights. When you take a dragon into the game's training modes, you earn experience points that go toward the dragon's individual experience level. By the end of the game, you'll have a stable of four dragons that you'll fight with and use in tournaments, but there's a hefty bit of RPG-ness here. ![]() You'll play as either Hiccup or Astrid and be dropped into the Viking world where you own dragons and take them into battle - battles that are one on one, fighting game-inspired bouts. It's this mix of Pokemon, role-playing, and dragons that's just too simple for its own good. ![]() How to Train Your Dragon is lame in just about every way imaginable. ![]()
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